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shikamaru317 said:
pokoko said:
He's right. When it comes to residuals, there is no way that voice actors deserve that. They aren't the stars of the show. I'm all for improved working conditions but they need to lose the arrogant mind-set that they hold the same relative importance as an actor in a film or television series.

Also, I've read a few people say something like, "all the millions a game makes goes to the fat cats in charge," which is just silly. As with most industries, most of the revenue is rolled right back into production. Why is that incredibly important? Because that revenue is used to make more games.

I hardly think that's true. Activision is one of the publishers that this strike is about, so let's use CoD as an example. Modern Warfare 2 had a budget of $250 million, $50 million of which was the production budget. Modern Warfare 2's revenue was over $1 billion. $1 billion - $250 million leaves $750 million. Where did that $750 million go? It didn't go to the developers, there's a few hundred of them which get paid about $70,000 a year on average ($70,000 times 300 developers is $21m as an example). It didn't go to the voice actors, they probably made even less from MW2 than the develoeprs did. It didn't go to the next CoD game, Black Ops 1, it's budget was approximately the same as MW2's. So where did it go? A hefty portion of it went to pay the bloated salaries of Activision executives like Bobby Kotick and Erik Hirshberg. The rest, who knows where it went, Activision probably squandered it on their other smaller developers, most of which have collapsed since MW2 released because their games flopped. 

It goes into everything.  Every upcoming game we know about and those that we don't know about.  Also, I'm sure I don't have to point out that we're talking about revenue, not profit, so things like operating expense and taxes come off the top.