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KLXVER said:
DonFerrari said:

A lot of it gone to taxes, other to retailers, other to cost of production/distribution and another good part to pay for projects that didn't meet the goals...

Only people with very little knowledge of any business think the margins are astronomical.

Also they want a full scale payment for every 500K the game sells up to 2M. Some games doesnt even break even at 2M...

So if they have paid say 50K combined to all the voice actors for their work, that means they have to pay them another 200K if the game sells 2m. 

Have they put any clause that they will return their wages if the game doesn't turn profitable or even pay up for the costs of making the game? I bet they didn't.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."