SvennoJ said:
Turkish said: Yes, compared to movies, guns are over-represented. There needs to be a way a story like Uncharted can be told without constant gun fights, Indiana Jones movies aren't 95% shooting. |
The problem is not if it can be told without constant gun fights, yet whether it can be sold without constant gun fights. Uncharted 4 already gets criticised for too much 'downtime' aka exploration and puzzles. Unfortunately those 2 things have to be kept easy to appease the majority. Make exploration and puzzles hard and you get more complaints. Make the platforming actually challenging and you risk losing much of you audience.
If you like the puzzle, platforming and exploration aspect, play The Way instead. It's a challenging retro cinematic platformer with limited shooting. An Uncharted game could be like that, probably wouldn't sell much. I wonder if the original Tombraider would sell nowadays. You could blunder around for an hour in some levels trying to make progress. Nowadays games already hint where to go next if you stand still for a minute, and make sure it's almost impossible to fail while navigating the terrain. It's the equivalent of being invulnerable and all enemies dropping dead if it takes you longer than 60 seconds to kill them. The joy of discovery and traversal has been removed from AAA games. All that's left is pretty pictures.
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It definitely can be sold, problem is making the games interesting, I'd love challenging puzzles and platforming, bring old Tomb Raider stuff in current gen coating, alternate them with fast action set pieces.
UC4 may have had a pacing problem but I thought it was great. Just walking, listening to character interactions, taking in the scenery, a laid back experience.
Bioshock Infinite would be so much better if they took out 90% of the shooting.