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I agree, but I think it is the fear of failure above all things: devs think we want guns and multiplayer bloodbaths, so they give us more and more of it.
When they try to make something new, like LA Noire, they get afraid mid-process and give us some kind of unsatisfying hybrid of the satus quo and the new.
In a way it is our own fault: when we do not think outside the box about what we would like to experience, why would devs do?
The high budgets are holding the industry down, the fear of not being modern, the forgetfulness of the great things of the past.
The fear of ridiculousness is holding the industry back. When you try your best to make your game look and feel like a sanitized Holywood super production, the best final product you can achieve is a game that feels like a pasteurized sanitized Holywood blockbuster.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.