| Intrinsic said: Stupid article. Completely ignores that gamers choose with their wallets and that developers make what will sell. The day games like the witness, bad neighbour or firewatch pushes the kinda numbers COD or GTA push, then we will see a lot more of those kinda games. The medium isn't held back by guns or violence... it's just that those are the kimda games gamers seem to be more interested in. |
True, gamers are holding the medium back.
It's the same in movies and tv anyway. Generic action movies sell most. Most people like to have a break from 'thinking' while watching a movie or playing a game. Simply react, be in the moment, whack-a-mole style gameplay works. There are plenty alternatives, just with smaller audiences and budgets. If you like to think about what you're doing while playing a game, you're in the minority. Familiarity sells, grinding works, playing the same game/matches over and over again is very common.
I like both, yet 'getting in the zone' with racing, shmups or pinball wins out over story/decision based games. I'm not too fond of modern gun wielding games, not because of reservations about shooting people in video games, more because of the cutscenese being so disconnected of what you do. Ludonaritive dissonance is indeed annoying. But the guns aren't the problem, the stories are. Bring back the humor and over the top nonsense from Duke Nukem 3D. Wolfenstein the new order was more enjoyable than Uncharted 4 for that reason.







