DirtyP2002 said:
1. As I said: Their market research really sucks. You just agreed with me. 2. I agree and they failed to do it right.
I think that Sony could have made so much more out of PSVR. Release a MUST-HAVE AAA game this holiday season for it. Ramp up production, bundle it with the Pro and just market it like you would really care about it.
Sony didn't do anything with it. In fact I think they gave Rift / Vive and Xbox a chance to not fight an uphill battle against them when it comes to VR. |
1. There's no precident for a console VR launch. Hell, there's barely any for a consumer VR launch of any time. They had very little information with which to decide how to go forward.
2. I'm sure they could have made 5 million units, spent 10's of millions on a big AAA game, and advertised the crap out of PSVR. But it would have failed if they did.
The expertise does not yet exists to be able to confidently say that anyone could even make a must have AAA VR game. The tech is just too new, and developers are still learning how to use it. Beyond that, it takes years to make AAA games and they would have pissed off fans of whatever series they used to try and push PSVR.
Instead, they made what they thought would be enough units, advertised it in accordance with how many units they would have available, and spent money on making several smaller games for people with different tastes.
Sony has said over, and over again that VR is going to be a slow burn. Maybe people should start listening.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







