Zoombael said:
Ooor... maybe...
1. It's hard to make a proper sales projection for a technology new to the market in the long term. Initial demand might be looking high, but there is no indicator of how the particular product will fare in the future.
Which brings us to..
2. Sony is a not a non-profit-organisation. They re trying to do businees and not go bankrupt in the process. Therefore they look for the best route to sell the product long term wise, not overproducing, not underproducing, being well aware that demand initially won't be satisfied, but also taking small risk of sitting on stockpiles (storage costs) of unsold units, disassembling of production lines/facilities...
People who say Sony should make PSVR compatible to PC should stop being smartasses. It would neither be good for company nor the consumer market. |
I do agree with you on both. Just that it's possible that they misread a little the demand. But sure they are on the saffer route.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







