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Zoombael said:
DonFerrari said:

Or perhaps the cost of production will take a little longer to drop so they saw no reason to ramp up production. But I agree with you that they should/could have produced more

Ooor... maybe...

 

1. It's hard to make a proper sales projection for a technology new to the market in the long term. Initial demand might be looking high, but there is no indicator of how the particular product will fare in the future.

 

Which brings us to..

 

2. Sony is a not a non-profit-organisation. They re trying to do businees and not go bankrupt in the process. Therefore they look for the best route to sell the product long term wise, not overproducing, not underproducing, being well aware that demand initially won't be satisfied, but also taking small risk of sitting on stockpiles (storage costs) of unsold units, disassembling of production lines/facilities...

 

 

 

maxleresistant said:
I don't know for the US, but here the PSVR was available everywhere from day one.

There was no shortage, or the shortage only lasted a day or two.

The demand wasn't that high, that's all, and it's normal, the PSVR is really expensive and not really useful, at least at the moment.

In my opinion, 750k is more than it deserved.


Now, they should focus on bringing more content, satisfy owners of PSVR, bringing in more buyers. Analysts saw the VR as some booming technology, it's not, like I always said, it's starting as a niche technology, it's going to take a long time to be wildly popular, or maybe it never will be.

And like I said countless time, Sony should stop being dumbasses, and put a Sony logo on their headset and call it the Sony VR, make it compatible with PCs.

 

People who say Sony should make PSVR compatible to PC should stop being smartasses. It would neither be good for company nor the consumer market.

I do agree with you on both. Just that it's possible that they misread a little the demand. But sure they are on the saffer route.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."