Well those facts are true but i only gave a piece of the cake.
I do understand your point because the point I was giving was going around that fact.
RSX seprates pixle and vertex shaders
40 gflops vertex
324 gflop pixle
While Xenos does both on the same pipeline
240 for both vertex/pixle
Well final-fan i see that you put up some good arguements and stand your ground, so I'll give you this one, though since both companies won't give a far benchmark against eachother then its truelly hard to compare. But for whitepaper specs ps3 seems to has a better output. Still doesn't mean a whole lot because my laptops 1.4 ghz is almost 3 times faster than my pentium 4 2.8 ghz, its all about the final performance.







