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SegataSanshiro said:

Setting my strong dislike of VR aside. Sony made the same mistake SEGA did. Too much hardware at once. SEGA in a short amount of time released and was supporting SEGA CD,32X,SEGA Nomad,Pico and SEGA Saturn. Sony released 3 pieces of hardware in one year(PSVR feels like 32X all over again). That's just silly and I saw this a mile back. I am not claiming doom but when you compete with your own product you hurt your own product.

PS4Pro isn't a different product to support than PS4, so it would be only supporting 2 systems (since Vita isn't supported anyway), they done decent enough with 3 products with PSP, PS3 and initial Move launch. So with two systems they could support, only time will tell.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."