| greenmedic88 said: I don't think so. As of right now, can anyone state with confidence exactly what is the killer app for PSVR? It seems to me that SCE is a bit more focused on getting PS4 Pros into consumer hands this season, which will/may convert into PSVR consumers when such killer apps become available. Although it's a spotty metric by which to gauge consumer demand with regards to current supply, PSVR is going for a $112 premium over the $400 MSRP on Amazon. It's been several weeks since I've seen one at retail (general store, not an electronics store). |
There are several already, the tech is the killer app. However the price, and the fact that most people see the available games as inferior will hold it back. Which is a shame, ps4 pro seems to sell well, only offering a very minor upgrade to existing games. Graphics > gameplay.
| RolStoppable said: What Sony is doing with VR is reminiscent of what they did with Vita. It doesn't feel like they are really behind it, but rather released it because it felt like a good idea at some point and then hoped that someone other than them would carry the thing. You can't build any long term momentum without providing games that truly matter, rather Sony is steering on the opposite path where VR will be hurt in the long run. Early adopters won't have kind words for VR when there won't be anything special done with it. And next generation VR (if there is one) will have to prove that it is going to have games before people take the plunge. The above paints a grim picture, but it gets worse when you add the inherit problem that VR has to deal with. Much like 3D, there are too many people who will suffer from sickness, headaches or other negative symptoms, so true massmarket readiness is a pipedream. Of course that won't stop companies from trying again in the future. After all, 3D entertainment has come and gone a few times already. Every time it fails, it's said that the tech isn't ready. But what's more likely is that the human body simply isn't built for those kinds of experiences. A minority has no problems, but the rest of the population isn't going to put up with suffering for something that is all too often insubstantial in what it provides. |
You sum up my fears for psvr quite well. Closing Evolution studios and not polishing DC VR, not even delivering a pro patch, shows their half hearted commitment. DC VR was called the best VR racing experience, yet Sony doesn't seem to stand behind it at all.
They've delivered a bunch of games (VR Worlds, Playroom VR, RIGS, Here they lie, Bound, Stardust Ultra, Hustle kings, Tumble and Until Dawn) yet people are waiting for what they know, somehow made to work like the holodeck. Some of those games work really well, yet run and gun is what most people want, which is the least comfortable to start with in VR.
Anyway If Sony is serious, they should get Horizon: Zero Dawn to work in VR.
Btw the human body wasn't made to travel on trains either! I don't think motion sickness is such a widespread or insurmountable difficulty. Sure there are people that can't be on a ship without getting sick, yet ships are still used! Cruise boats certainly aren't suffering. There is an adjustment period to VR games, if you at first get motion sick doesn't mean you won't be fine later. Many people get motion sick from playing games on tv as well, pay other more comfotable games.
The biggest things that are holding it back are price and the all too familiar 'no games' argument. Certainly not helped by zero marketing, almost zero reviews of VR games plus the difficulty of demonstrating the product or explaining the benefits to gameplay.
Anyway do you have anything to back up that the majority of the population is suffering in VR?
And why do you think the benefits are insubstantial?







