walsufnir said:
We will see how locked the 60fps will be But they have to for VR, of course. |
We'll see. I'm not that worried about fps in gaming, never bothered me. But it's a possibility that it won't be locked, and I'm dying to play it in VR. Having it in 3 monitors and 3D activated was a helluvah experience already.
BraLoD said:
I think he means more on the collision physics side, as if you get hit at really high speeds the cars would get trashed and they don't on GT, they either bump or bounce back if hit by the side, you can even use it to get past by another cars. |
On collision physics yes it is lacking, but not sure if Forza is any better (making the car get totalled doesn't exacly equal more precision physics) and since I drive for the win and shaving of ms, and if anyone thinks that colliding should render your car destroyed they can just hit the "retire from race" option and lose the points, no need for the game to trash your car (we know that from the 15M players not most would want to lose a race for every bump they get).
I also think driving experience in GT is fantastic, and much better than o Project Cars and DriveClub (which is quite good imho).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
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