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walsufnir said:
DonFerrari said:

If you consider Forza a MS game then Resogun is a PS game and is 1080p60fps from what I remember... but yes Sony focus isn't 60fps for almost any game. But I'm pretty safe assuming GT Sport will be 60fps.

But when you want to take hits at GT not evolving enough you better watch what game you defend have done.

We will see how locked the 60fps will be But they have to for VR, of course.

We'll see. I'm not that worried about fps in gaming, never bothered me. But it's a possibility that it won't be locked, and I'm dying to play it in VR. Having it in 3 monitors and 3D activated was a helluvah experience already.

BraLoD said:
DonFerrari said:

So you bring a point to bash GT and them backtrack that we can't talk about it because we don't drive them regularly?

Know who drive them regularly? Professional Racers, Yamauchi (that as basically an amateur that never drove in Nurburgring got a podium on his first race there against folks a lot more experient), GT Academy team, etc... and from all of them what we have is that the simulation of the driving itself is quite well done and we also have several people that play both saying that Forza Motorsport keep more elements of arcadeism on the racing than GT.

Also a good simulated physics is shown even when racing a 60hp car, and playing with a car I own in real life seem quite close to the same experience.

I think he means more on the collision physics side, as if you get hit at really high speeds the cars would get trashed and they don't on GT, they either bump or bounce back if hit by the side, you can even use it to get past by another cars.
It's a point, to me it's pretty clear it's a gaming choice rather than anything else, because if you hit anything and get destroyed the game would get insanely frustating (even more when someone hits you), but nonetheless, it's a point about its physics.

The driving physics are awesome, driving on GT is as good as it gets, and while yes, I can't say about racer cars 'cause I never did and probably never will drive them, but as you said, professional racers are only praise about it. Sure, marketing is marketing, but that's what we have to go by, and for the overall playing experience, GT is just amazing, IMO.

On collision physics yes it is lacking, but not sure if Forza is any better (making the car get totalled doesn't exacly equal more precision physics) and since I drive for the win and shaving of ms, and if anyone thinks that colliding should render your car destroyed they can just hit the "retire from race" option and lose the points, no need for the game to trash your car (we know that from the 15M players not most would want to lose a race for every bump they get).

I also think driving experience in GT is fantastic, and much better than o Project Cars and DriveClub (which is quite good imho).



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