vivster said:
Vodacixi said:
I played for 2 hours today.
I don't know what to think honestly. For one part, the graphics and music are gorgeus and story wise is very promising.
But the controls... I don't know, they just feels clunky to me. Noctis moves like his balls are made of steel. It's very noticeable when I try to turn around or when I jump. I know what they're aiming for: it feels realistic. But, in an action RPG I really need a quick response whenever I do an action. And this game does not deliver in that regard.
As for the combat... I think it has too many options available at the same time. And that, in a real time combat system, can be a mistake. I feel overwhelmed, I want to try everything, but that's really hard in a real time enviroment. Maybe when I've played for 10 hours I'll get used to it, but as for now, I think there's too much actions to think about. In my opinion, they should have introduced some mechanics gradually. Like, In the first hours you only get the basics: attack, block, dodge and magic. Then something in the story happens and you get the teleportation thing. Then a few more hours pass and you get those teammate attacks you do with the L button. And so on. I think it would be better for the player, not only because you let him get acquainted with the things he has at his disposal, but also creates a nice feel of progression.
I have to play a lot more to give my veredict, but as for now I'm struggling to find any major form of enjoyment in this game.
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That's what you get from people complaining that FFXIII had too much handholding.
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Yeah, I feel that this game is just Square Enix saying: "Oh, you didn't like X thing from XIII? Well, now we'll go for the extreme opposite. Hope you enjoy guys!"