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vivster said:
Vodacixi said:

I played for 2 hours today.

I don't know what to think honestly. For one part, the graphics and music are gorgeus and story wise is very promising.


But the controls... I don't know, they just feels clunky to me. Noctis moves like his balls are made of steel. It's very noticeable when I try to turn around or when I jump. I know what they're aiming for: it feels realistic. But, in an action RPG I really need a quick response whenever I do an action. And this game does not deliver in that regard.

As for the combat... I think it has too many options available at the same time. And that, in a real time combat system, can be a mistake. I feel overwhelmed, I want to try everything, but that's really hard in a real time enviroment. Maybe when I've played for 10 hours I'll get used to it, but as for now, I think there's too much actions to think about. In my opinion, they should have introduced some mechanics gradually. Like, In the first hours you only get the basics: attack, block, dodge and magic. Then something in the story happens and you get the teleportation thing. Then a few more hours pass and you get those teammate attacks you do with the L button. And so on. I think it would be better for the player, not only because you let him get acquainted with the things he has at his disposal, but also creates a nice feel of progression.

I have to play a lot more to give my veredict, but as for now I'm struggling to find any major form of enjoyment in this game.

That's what you get from people complaining that FFXIII had too much handholding.

Yeah, I feel that this game is just Square Enix saying: "Oh, you didn't like X thing from XIII? Well, now we'll go for the extreme opposite. Hope you enjoy guys!"