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Holoball is indeed awesome. Barely fits in my gaming room though. Camera on one wall with me standing against the couch to serve. Fun, yet I suck at it. Can't get through medium. I swear the ball goes through the racket!

I also tried Tombraider VR. You have to play the campaign first for an hour to unlock it. It looks pretty, yet I had forgotten how boring normal games can be. Cutscene, press forward, cutscene, cutscene, press forward, cutscene, jump, cutscene, follow the linear climbing path, cutscene. Luckily it only takes an hour of following the linear corridors to get the Blood ties has unlocked message. (And the game finally seems to open up as well, although with faux rpg elements putting the brakes on)

Blood ties looks pretty good in VR. Excellent black level for a change, very good picture quality.

And luckily you can disable all the baby sitting, switch to free movement mode and turn movement and rotation speed to maximum (which is the normal speed for most games) Best played standing, better immersion and you can look around more freely.

However, gameplay? There is a puzzle trail to follow yet most of what you do is pick up bits of story, text with narration, during which you can't move and anything but the text window is heavily blurred. Lets look around while I listen to the blah blah, NOT. It's a static 360 view too, disorienting.

Traversing the cellars gives me high hopes for Resident Evil, it feels great to explore that way. Croft manor is fun to revisit, yet I instantly miss the gymnastics of tombraider 2's version of it. It might have worked better in 3rd person. At least Lara would actually be there. Now you're nothing but a floating point in space.

My score for Tombraider vr gameplay