Hmmm the story is kinda weak for me. I think ffxv is lacking that "show; dont tell". The plot is also quite simple (and so much like other tabata games). Although i dont mind with it, the reviews are gon suffer from these 2 points.
I also feel FF will never return to turn based battle system after this. Although it requires some polishment (command cancel, better iframe and enemy telegraphed atk), the battle system is defly the most fun i have experienced in jrpg for awhile.
Final score:7.5/10.
FFXV is quite similar with MGSV. I think they're both hindered by simultaneous engine and game development. At the cost of the story, both games are designed to showcase the engine. Open world with high folliage density, stable fps, the smooth animation, and the unnecessary tight spaces where noctis can squeeze thru without clipping issue are just some of the examples of what i said before. Conclusion: Dont develop a game alongside with a game engine, unless the game have minimum story (sports or platformer games)