Plaupius said:
Because it offers an upstream path. I don't claim to agree with all the design decisions Nintendo has made, but it is starting to look more and more like they have really planned everything around the key concepts they want to push. If I don't understand it, it doesn't mean that there's no logic behind it. |
What is upstreaming about it? I understand the upstreaming concept, and there is no upstreaming. The upstreaming goes from no online to online. That doesn't excuse that the online is missing some basic features (like a global friendslist). Actually the current system is more complex (and therefor "upper tier" if you want so hard putting it in those 2 categories) and my system would be "down tier". As I said, a lot of people just repeat what he is saying, not thinking for themselves. Make it easier is never bad. One friendcode for all games is easier. No reason to defend it, Nintendo just did a bad job there. They do a excellent job somewhere else, but there, they did a bad job. Thats not that problematic, if they see and fix it over time. After all everyone (oh yes even Nintendo) does make mistakes.
And what I ask for is not hard to implement, and nobody can tell me that even a soccer mom find it easier to remember one code (instead of 3) and doesn't find it nice to see what their friend is playing right now, so she can join it (if she wants to) right away ;)
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