Mr Puggsly said:
I'm certain Forza has generated more revenue than GT since 2013. Because Forza has had a new release every year that sold over a million a year with DLC. Profit though, who knows. |
That's cute of you. Why not make it like GT have generated almost no profit or revenue since 2014. Very arbitrary, but seems to fit your agenda.
Nem said:
Brand strength reflects on sales, yes. That was my point. I was not sugesting we had a yearly GT game. I did say Forza overdid it. But perhaps every 2 years it would be a good time frame to get the ball rolling. Also, to breathe some new ideas into the franchise. |
I may be crazy because I didn't recognize it on your post.
2 years would make the series release in 30-50% less time than average. Considering Mario and GT profile of once or twice per gen and how much they hold their sales and interest like that I'm not sure it would add value releasing more often, but certainly it would also breath less new ideas and lead to faster fadigue. Forza already fatigued.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."