Kerotan said:
SvennoJ said:
Seems to run at native 1080p (no dynamic resolution) and no screen tearing (and more stable frame rate)
PlayStation 4 Pro offers up a very strange scenario - one we can't quite believe is possible. Dishonored 2 seems to detect if the console is attached to a 1080p display and outputs at full HD. Hook up your Pro to a 4K monitor and baseline resolution moves up to 1440p.
We tested this a couple of times to confirm results - there's no super-sampling if you boot with a 1080p screen attached, but there is if you boot with a 4K display attached then drop back to the front-end and select 1080p. Adding further to the strangeness of the situation is that performance between both outputs is identical, which either means we're mistaken here or else the console is hitting a CPU bottleneck - which is not entirely out of the bounds of possibility bearing in mind the severe performance issues seen on the PC game, even when running at 1080p with the most powerful single-chip GPU money can buy.
PlayStation 4 Pro is best equipped to hit the 30fps target (though even Sony's latest and greatest can drop below the target) and it's the only release that operates with v-sync fully enabled.
http://www.eurogamer.net/articles/digitalfoundry-2016-dishonored-2-face-off
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Jesus that's confusing. so if I play this on the Pro on a 1080p screen I'll get a good performing version of the game?
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That's what I get from it, just no extra benefits. Apart from a few drops in cut scenes it should stick to a solid 30fps at full 1920x1080.