Kai_Mao said:
This is technically EAD 3's (though all the Nintendo dev teams have now merged since late 2015 to become EPD) first big project for Wii U outside Wind Waker HD. I'm not saying it's hard, it just takes longer, longer than making 3D polygons based on how tech is these days. I'm no expert on tech but I would think trying to create these games at such a scale are no cake walk. It took Rockstar North five years between GTA IV and V, Rockstar San Diego presumably seven years between RDD and RDD2, five years from Oblivion to Skyrim, and seven years from Fallout 3 to 4. The only possible exception is CD Projekt Red with the Witcher games being about 4 years apart (though 2, which I've played a little, is a little more self contained compared to 3 from what I heard). If a quality open world in HD is that easy, most devs should be able to do that then within 3-4 years by now and with little hiccups. |
Sorry but there's no excuse. Monolith was able to do it faster and bigger. On top of that, without the Switch version the game must have been finished since months ago. So being an HD open world Zelda does not have anything to do with not being released now.
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Prediction: No Zelda HD for Wii U, quietly moved to the succesor
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