By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kai_Mao said:
curl-6 said:

That's no excuse.

Nintendo have been developing in HD for over 5 years now, while XCX, a first party HD open world title, came out back in April 2015, and its makers are working on BotW.

You don't get to pull the "open world in HD is hard" card in 2016. That would be like complaining in 2006 that 3D polygon games are hard to make.

This is technically EAD 3's (though all the Nintendo dev teams have now merged since late 2015 to become EPD) first big project for Wii U outside Wind Waker HD. I'm not saying it's hard, it just takes longer, longer than making 3D polygons based on how tech is these days. I'm no expert on tech but I would think trying to create these games at such a scale are no cake walk. It took Rockstar North five years between GTA IV and V, Rockstar San Diego presumably seven years between RDD and RDD2, five years from Oblivion to Skyrim, and seven years from Fallout 3 to 4. The only possible exception is CD Projekt Red with the Witcher games being about 4 years apart (though 2, which I've played a little, is a little more self contained compared to 3 from what I heard). If a quality open world in HD is that easy, most devs should be able to do that then within 3-4 years by now and with little hiccups.

Sorry but there's no excuse. Monolith was able to do it faster and bigger. On top of that, without the Switch version the game must have been finished since months ago. So being an HD open world Zelda does not have anything to do with not being released now.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile