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SvennoJ said:

Ah the mythical sliders. It doesn't work that easily. You don't get stable performance by adjusting a few sliders on PC. You get a range between min and max fps and you try to find a minimum point that's acceptable while leaving some overhead unused. Console games usually get optimized to take advatage of all available resources. Not every effect nor every scene scales the same with sliders, far from it. Different groups of geometry, textures and effects react differently to adjusting some sliders.

The resources that get divided is those of the developers trying to optimize for 3 different modes, instead of concentrating their efforts on getting the most out of a single mode. Having 2 different sku's already adds more work, with extra modes the workload keeps growing. Or you gould get the same situation as on PC where your hardware is never really used to its optimal potential. Which is what we're currently seeing with a lot of pro patches, simple accross the board resolution upgrades to a point where hopefully it still runs as good as in the optimized base version.

You really think it is that big of a deal moving sliders around so they can hit their optimal FPS target? Literally all they do is go into a settings file and change characters around turning effects on/off etc. Just saying it is such a small amount added to their workload making a game.