| SvennoJ said: Ah the mythical sliders. It doesn't work that easily. You don't get stable performance by adjusting a few sliders on PC. You get a range between min and max fps and you try to find a minimum point that's acceptable while leaving some overhead unused. Console games usually get optimized to take advatage of all available resources. Not every effect nor every scene scales the same with sliders, far from it. Different groups of geometry, textures and effects react differently to adjusting some sliders. |
You really think it is that big of a deal moving sliders around so they can hit their optimal FPS target? Literally all they do is go into a settings file and change characters around turning effects on/off etc. Just saying it is such a small amount added to their workload making a game.









