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rolltide101x said:
SvennoJ said:
I'm leaning towards no, basically because of my experience with Project cars and Dirt. I don't mind a few graphical options, let me turn of dof and motion blur any day, but I do mind the lazy approach to controller support. No thanks to having to go through a whole bunch of options to fix driving with a controller yourself. In the end nothing really works and you're either constantly trying different settings with different cars or simply give up and try to get used to either a twitchy fish tailing car or laggy and sluggish responding car.

The more options you get, the more it seems devs didn't really have a good idea of what they wanted for the game. Ofcourse on PC it's necessary due to the differences in available cpu, gpu and ram. On console devs should have a clear vision and make it work.

If the game is better in 60fps, they should spend all their time optimizing to get the most out of the 60fps experience. Not dividing resources between 3 modes.

You do realize that all the 3 modes is doing is moving sliders behind the scenes right? They are not "dividing resources"

Ah the mythical sliders. It doesn't work that easily. You don't get stable performance by adjusting a few sliders on PC. You get a range between min and max fps and you try to find a minimum point that's acceptable while leaving some overhead unused. Console games usually get optimized to take advatage of all available resources. Not every effect nor every scene scales the same with sliders, far from it. Different groups of geometry, textures and effects react differently to adjusting some sliders.

The resources that get divided is those of the developers trying to optimize for 3 different modes, instead of concentrating their efforts on getting the most out of a single mode. Having 2 different sku's already adds more work, with extra modes the workload keeps growing. Or you gould get the same situation as on PC where your hardware is never really used to its optimal potential. Which is what we're currently seeing with a lot of pro patches, simple accross the board resolution upgrades to a point where hopefully it still runs as good as in the optimized base version.