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walsufnir said:
SvennoJ said:

Anyway it's a lot more work than reaching 60fps. Especially in games not made with that in mind.

http://www.thesixthaxis.com/2013/06/18/driveclub-will-support-all-ps4-wheels-studio-aiming-at-60fps/

It's not as that was ever out of question.

I meant to say not made with VR in mind, not just 60fps. As I said in the rest of my post, effects not working in stereographic 3D, wider fov, headtracking. I'm curious to see how GT sport will look in VR, what kind of hit that takes. They should have had a lot more time to retool the engine for VR, plus it's already a (near) 60fps title.

Trackmania Turbo has less detail on the tracks in VR as well which was 60fps already. The resolution in intact however and it runs at native 120fps on the pro. Too bad they chickened out and only give you 40 'please don't throw up' tracks.