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malistix1985 said:
i just don't get it, forza 6 runs on 60fps, driveclub is an amazing looking game, but is really the only reason it looks like pledo the 60fps? I would have tought they could do a better job.

I don't know how the experience is when wearing the headset, but it looks rough in the video :( I think the Pro should be able to get close to the original graphics?

It's not just 60fps. It's also a much wider fov, more stuff in view to render, and all in stereographic 3D which means a lot of effects that look fine in 2D don't work. You also see a lot more up and down, VR is not 16:9, it's fov extends the same in all directions.
Plus the view in a headset is warped, the center is filled with more pixels than the edges. Ofcourse the game is still rendered in a standard square which is then scaled to the warped picture sent to the headset. The center of the rendered square gets blown up (upscaled) while the edges get squeezed together. To get a 'native' looking game, you'll need to render at a higher resolution to avoid having to fill in the gaps in the transformation process.

The pro actually has some useful tools for PSVR, multi resolution support. That way you can avoid rendering too much for the outsides and spend more on the center. It's not in the current version of DC VR though.

Anyway it's a lot more work than reaching 60fps. Especially in games not made with that in mind.