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disolitude said:
 

I'm not arguing one game is better than another...just that you can't say a game is dissapointing because you don't like the cntrol scheme. Especially not games like Halo 3


 That, I think, is wrong. If you actually think about that statement for a while, I think you might be able to figure out why I think it's wrong.

If I cannot shoot the enemies in a game, because of the control scheme, is it still a good game? If I miss out on important clues because I keep looking into the wall and not to where I'm supposed to be looking, is it still a good game?

Would you accept a... let's say flying action game (Lair) that made it impossible for you to navigate narrow passages with any ease, or make it impossible to engage in combat, because of a flawed control scheme.

Yes, you can learn. But should you HAVE to? Isn't the "you're just not l33t enough" argument insanely invalid?



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