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SamLeheny said:

Serves Squenix right. If you kick half 3/4th's your audience to the curb for some sweet exclusive money, don't expect them to still support you a year later when you pretend like you still care about them.
It always breaks my heart to think of a development team putting their soul into a game and can't wait for the players to get their hands on it, when suddenly the publisher walks in counting out a thick wad of Ben Franklins and off handedly tells the dev team "Oh, half (or more) of the audience won't get to play it I'm afraid. We made sure of it."

Hopefully any losses they suffered in sales and to the brand (sequels?) was gained short term, via money hat from MS.