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Turkish said:
JRPGfan said:

Why is it so hard for developers to understand:

1) dont target over saturation genre's of games.
2) dont do sequels to games, that dissapointed people
3) dont "over promis, under deliver" (not if you ever plan to do a sequel)
4) dont release games when the timeing isnt there. Eg. space big game titles out abit.

Agreed.

Call of Duty had the same problem, it sold worse and worse after MW3, that game started the downfall of the series. But people bought MW3 because MW2 and Blops were so good.

But publishers think because average games like Watch Dogs or MW3 sold well, the sequel will do too. This should be a lesson, if the game wasn't good, the sequel is probably not gonna sell well.

Assassin's Creed?