Viper1 said:
You are correct, it is not the shareholders. However, it is the publishers. They fund the project, they determine the direction of the project. Publisher direction is the biggest cause of crapware in the entire industry. They waltz in, lay down the money and proceed to tell the developer how THEY want the game. This doesn't mean they demand crappy graphics but they post impossible deadlines, underfund, alter development priorities and enforce TRC that at times just don't make sense.
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Dev teams work with the resources they are allotted, both in number of staff and time tables. In the instance of developing for the Wii, teams are often on shortened time tables and with smaller staff.
I don't blame the dev teams if they are shorthanded and working on truncated time tables. Of course I won't buy the games either, but as long a they are still generating sales, this practice will never stop completely.
Publishers are simply shooting for what they believe will sell enough to generate profits, and in some instances, publishers go out on a limb and the consumers receive creative gems that ultimately pay off for publishers in terms of sales (which go on to become established hot IPs like Metal Gear back during the days of the NES) or in other instances don't (received poorly in terms of sales, but may still receive critical acclaim).
Eventually the crapware should taper off partially for the Wii, but as the platform with the largest user base, ie the largest target, it willl still by default have the most crap continually thrown at it by developers to see what sticks.







