| Nautilus said: Data capacity isnt really the issue.I mean, it already exists 1TB carts around.The issue is as I said, the price.I think by this point in time 32 GB carts can be made at a mass market price level(read that somewhere, not sure where now).And the cart size for the Switch games will be as they need to, as they wont be 16 GB max.But the problem will be for games that are bigger than 32 GB, which is basically most of AAA games nowadays.Now who will foot the bill?No idea.And that is a realllll problem.But I will give the benefit of the doubt to Nintendo here.Nintendo may make stupid mistakes here and there, but they also learn from their mistakes.And they know one of the reasons that the Wii U failed was the droughts and by extention, lack of third parties.I dont think Nintendo would show that list of developers this time around without making sure they will support at some level the console.At worst we will get games more tailored to the system, but it will be support nonetheless(it sucks but I must consider the possibility. All in all, I remain positive about the subject, especially because everything is still a rumor, no matter how trustworthy the source is, but yeah, its one thing that we will need to wait and see if that is false and the carts or internal storage are big, if everything is true and the third party or bigger games in general will need to be downscaled(in every sense) to be ported or simply not brought in at all, or if Nintendo and NVidia worked some magic into this custom chip. |
Do you have ANY idea how much a 1TB cart would cost? I'll help put it in perspective. A 128GB class 10 sd card costs $45+. And that's non specialized carts with read speeds of around 70MB/s.
And Nintendo are already using specialized carts, if their read speeds of 200MB/s+ are to be believed. That's basically looking at extremely high performance carts. Which could explain why they are sticking with 16GB (something has to give, higher performance =lower capacity). But even if they could go bigger, it's gonna just become significantly more expensive than using a disc. There is no way a dev would make a game and sell it for $60 on the PS4/XB1 and spend a total of $2 dollars on disc and packaging. Then make the same game for the switch and spend $10-$20 on cart and packaging and still sell it for $60. if they can't sell it for more they won't make it at all. Unless of course they can get it to fit on the 16GB cart tho, without having g to butcher their game too much cause that in turn requires a lot of work.
And I don't wanna sound like too much of a a sceptic, it's just that I've seen so much of all this before. Pay no mind to all those lists of developers Nintendo showed. It happens every single generation. Does the phrase "unprecedented support" mean anything to you?
But yeah, a lot is still up in the air.







