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"Oh, you mean when they ported it from the least powerful system of the generation to a much more powerful system (Xbox) and a vastly more powerful platform (PC)?  I can see why you'd say that was exactly the sameas porting to a system that's somewhat arguably less powerful overall and certainly less powerful in certain respects. "

 

When FFXI was realeased in japan xbox just was coming out, so really it orginally was ported for the most power full console it could at that time.  Then a year or so later came out to the pc, then way later to the 360.  The point i was trying to stress was writing code for diffrerent archituces is a hard work.  Main reason why Mac only supported PPC and windows supported X86.

 

"However, I don't think I understand your point about XDR being inferior to GDDR3 because XDR and the CPU "correspond together".  Please elaborate.  Also, are you aware of the much lower latency of the memory in the PS3?  (Contrary to the high latency of past forms of Rambus memory.)"

 Well i am probably wrong on this but i read about when PS3 first came out a devopler created a benchmark tool through Sony's SDK and compared it to the 360 with its own benchmark tool written in its own SDK.  And i show how the ram gimped the console's speed.  The cpu was a lot faster but with the factor of the ram the GPU the 360 was faster at 1.12% on flop/s.