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Killergran said:
Squilliam said:
pakidan101 said:

Source: http://malstrom.50webs.com/shield.htm, Portion of Malstrom's Shield article

 

-(Growth Driven) Co-option of the Disruption

After the disruptor proves the New Market does exist and is viable, incumbents attempt to mimic the disruptor in order to gain access to the New Market. This co-option is a counterattack that will stop the disruptor (for the disruptor loses the new market base to move to upper tiers). Unless the disruptor has no shield (asymmetries of motivation), or if the motivations of the disruptor and incumbent are the same, co-option will successfully prevail. An example of co-option would be incumbent telephone companies responding to wireless technology to sell it to new users. The incumbent missed much of the new growth but is eventually able to tap into the New Market. Since wireless had the same motivation as the incumbents, the disruptors had no shield and were absorbed.

In order to withstand counter attack, sufficient asymmetries of motivation must be developed for the disruptor (what Christensen refers to as the ‘shield’). For example, Microsoft can imitate the Wii with a Wii remote knockoff but the motivation for creating it is very different from Nintendo’s. Microsoft will not have the passion to go after non-users and low demanding consumers in the way Nintendo did. If the reader happens to be a professional analyst and needs translation, this means what matters now is no longer the size of the dog in the fight but the size of the fight in the dog.

Microsofts motivation? They want to create a total multimedia package for people, sell it and make a lot of money. Essentially the same scenario as Nintendo except replace multimedia with just games.

WRONG. It's not at all the same. It's actually very far from the same, and it's the basis of the entire shield argument. The question is why MS didn't create a wiimote in the first place. The answer is they were trying to do something different. Microsoft is still looking to giving the customer what the customer wants (bigger, better, faster, stronger). Nintendo is looking to provide the customer with a new way to play games. Nintendo wanted to make the WiiMote an extension of the body. To improve the connection between the game and the person, the interface. This type of thinking does not exist within Microsoft at all, if it did, MS would have had a controller that actually differed from it's previous one.

Read the PINK below.

Microsoft as a company is so successful because if you to make a program for personal computers you make it on their platform generally. They provide some of the best tools in the industry and we have heard time and again how much easier it is to program for their system that competitors. They act as a facilitator in partnership with third parties to create the compelling offerings they have in the marketplace. Windows is a prime example of this. Microsoft is a company that attempts to encompass all of the market, so to say that their motivations aren't aligned with providing something for everyone is crass.

And now that Microsoft understands there is a new way to reach more people they are going to go after the new gaps in the market, especially since Nintendo seems to have done as much if not more downstreaming than upstreaming. They have every incentive to throw every effort behind getting that market thats sitting untapped between the Xbox360 and the Wii. They can leverage their third party support, Xboxlive arcade, XNA, and Multimedia content to accelerate their movement downwind.

Everything that the Wii can do, the Xbox360 can do. But not everything the Xbox360 can do the Wii can do. True. But Microsoft can't do everything that NINTENDO can do, because of the assymetries of motivation. Microsoft relies heavily on innovative third party offerings, they just want to act as the middle-man. Its the third parties that Microsoft will use to compete with the Wii.   Essentially the Xbox360 is more capable as a platform to deliver to more people than the Wii.But do people really care about that? When you can make the most people the happiest you make the most money. Its a lot easier to go downstream than upstream. Not everyone is the same so a complete A-Z is a more compelling alpahabet. The only difference is that the Wii leveraged an air-mouse with motion capabilities from the start whilst the Xbox360 did not. No, that's not what nintendo did. They offered a new way to play games. The only real improvement in the industry this generation. Microsoft picked the wrong horse from the start. But this isn't a horse race and you can change your bet before the race is over. They thought multimedia would be more compelling, they were wrong and now they adapt. However, here is where the asynchronous capabilities come into play. Microsoft can leverage their dominance of the #1 Game platform in the world (PC) to make up for their slow start in this field. They can and will respond to the Wii. Heres some examples - The Sims - 100million sales, MMORPGs, Strategy games, online flash games, adventure games, puzzle games, first person shooters/RPG games that come from the PC and only do PC/Xbox360.

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I decided to just paste one of Malstrom's argument as a suggestion, seeing as how I agree with this opinion. In this portion of the article, Malstrom gives three outcomes as to what the incumbents' console strategy (used by Sony and Microsoft) is and how the incumbents will react when the disrupter (Nintendo) uses a different strategy. I am showing this segment due to the fact that it relates to the topic of what will happen if Sony and MS decided to imitate Ninty in the controller aspect. If MS tries to make a Wii remote knockoff, they will prolly lack the motivation necessary to go any farther. Sure, a game or two will support it, but they won't have the motivation Nintendo has to push this kind of innovation into the users hand. Microsoft just doesn't have the fight in them to go that far because they have already invested a lot of time forming their image. Also, another part of Malstrom's argument to back up the argument as to why Sony and MS can't imitate the Wii remote:

Speculation on their motivations. Read above.

A reader says, “The incumbent can simply copy the innovation and stop the disruptor.”

Ahh, but reader, when the incumbent brings the innovation to its market, it never works the way the incumbent plans it.

”Of course, it is worse than this. Not only does an incumbent try to bring the innovation to its existing customers, it typically tries to bring it to its best existing customers. Ironically, these customers value the new attributes of the disruptive innovation the least.”

-Clayton Christensen, “Seeing What’s Next”. Page 50
This explains why die-hard Xbox fans are the most vocal against a Microsoft Wii-mote knock-off.

Not only will imitation piss of the audience they already have, but it will give credence to Nintendo for having the right strategy all along. 


 


 Squilliam, you should really read the article, it's extremely enlightening (but very, VERY long). And I'm going to make comments on your comments up there... 

 On a side-note... How many of us thinks that this is it. This is how far gaming can go. The controls we have now are perfect, there is no room for improvement?

Is there anyone other than me that is really interested to see where the next level will take us?


We have a long way to go, I remember hating consoles. I felt that the difficulty was the damn interface and the game felt easy and the challenge was making the damn controller work for me. I actually find that the subtle improvements the developers have made over the years, made the interface tolerable and somewhat enjoyable. It removed enough of the step in the learning curve for me to get on it.

For motion controls? There are some obvious ones, such as gestures like where you hold your controller not just how hard and in what direction you swing it. You'd need a camera but it can be done. You could also have tracking for both the left and right halves of the controller. For example if you hold two weapons in a FPS, you have to aim with both hands.

 I would also like the controllers to become smaller and fit inside your fist for easier pointing instead of having a slight wrist movement multiplied over a length of controller like the Wiimote.



Tease.