By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bigtakilla said:
BlkPaladin said:

The biggest problem in porting is how integrated the game code is with the engine and how much of that engine was customized just for that game. The less integrated the code and the less customized the engine they had the easier it is port. Because unlike in the past where the game engine was remade for each and every game, the engines now a days are made to be a layer that stand inbetween the console and game code, so at its most basic all porting is divorcing the gamecode from an engine that is made for one machine and coupling it with an engine made for another machine. So half the battle for console makers with the third party is making a case in getting their tools (engines) made for their machines.

Then you have to take into account they'd have to change certain things to make the touch screen implimentation accessible for non touch screen gaming. It would be VERY unintuitive and a huge barrier, especially for end game content.

I don't think it would be that unintuitive. And there's a large potential audience if the Switch succeeds that wouldn't know about that touch screen functions. Can't miss what you never had.