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curl-6 said:

It is debateable, because I disagree entirely. People may complain about Skyrim's bugs, but it sold over 15 million on PS3/360 alone and is beloved by gamers and critics. If gamers were really so against games being released imperfect, why do AAA games released this way sell multiple millions year after year?

Minor bugs and framerate issues are clearly not dealbreakers for the majority of gamers. Games these days have become so bloated and huge that if devs waited until they were flawless, they would never release. There comes a point where actually getting the product to consumers needs to take priority over a developer's neverending pursuit of unreachable perfection.

This, let consumers judge whether or not the game is a high quality release in spite of the technical issues ... 

Let it also be known that deadlines are important for the game's reputation too since delays mean that the game itself will be judged with higher expectations ... 

People also need to stop berating a games technical issues other than Nintendo's since they don't exactly have a near spotless record when Zelda: OoT had tons of bugs despite being the highest scored game among critics, SMG 1 & 2 had more than an handful of their own, Rare classics (PD and 007) published by Nintendo were guilty of letting dozens of bugs go through shipped, Zelda: TP had a few quirks with a couple game breaking bugs to boot, and hell Donkey Kong 64 remains unbootable without the expansion pak due to a bug so the myth that Nintendo games are good because of their extremely refined nature is needs to go since it doesn't serve anything more than an excuse for Nintendo to not deliver excellence within a reasonable timeframe ...