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I love your passion Wright!

So I've only played 1 and Case Zero so I can't speak with much authority. That said, I tend to agree with you Wright. Escort mission and timers were super frustrating and nerve-shredding, but that was the point. You had to prioritize and maybe leave someone behind. It made those you did save that much more meaningful. Seems like Capcom realized a forgiving zombie-killing open world game would sell better than what amounts to a niche title.