Wright said:
Alright, I'm going to give you the benefit of doubt for a second and assume you have more rights to get what you want than me (not saying it as an attack of any sort, mind you, just bear with me in this exercise); I'll just make a quick revision of what you just said. Survivors cannot be escorted - Alright, you don't like this in any videogame. Fair enough. Foods are like instant healthpacks. - The point of an eating animation is giving you a delay while healing yourself. It's so that there's challenge so that you can't just heal in the middle of combat. Hello casualization of the game, it's starting over here. Oh, by the way, no mixers/cooking either, because why would anyone want those, right? Maniacs replace psychopaths. - The point that clearly demonstrated you didn't see the video, and don't know any info regarding to this. It's not a change of name. Psychopaths, meaning bosses with cutscenes when you fight them and when you kill them, are gone. Maniacs are introduced, and they're merely a random encounter NPC that has more health than your usual enemy, plus some special weapon that makes you damage. You fight these like any other normal enemy in the game. No Frank original voice actor. - I mean, if you're not going to complain about how Frank looks nothing like Frank and he has freaking got young with the times, then I guess there's no point in complaining about his voice. Maybe... you should complain about both? I dunno, just saying. Zombies at night. - They were, but don't worry, for the sake of casualization, they're gone. Now there's like one random stronger zombie from time to time and some random Maniac as well. No time limit. - The golden point, I guess. No time limit means the original narrative structure of Dead Rising is gone, forever. The time limit was never there for the sake of screwing with the player (it orientated to replayability, which that's something you can take issue I suppose); so the philosophy design behind the whole franchise is also gone forever. What happens here, then? Well the result is getting something like Dead Rising 3, which not only failed to provide one good reason for why the timer was there in the first place (seriously, the timer there is the proof that Capcom Vancouver has no clue what they're doing), forget about doing the "be at the correct place at the correct moment", which propelled the plot in Dead Rising 1 and 2 and was the whole point of the game. Forget about any challenge of some sort. Hello massive casualization and broken narrative, you're what people demanded all along. Congratulations on ruining it for the rest of us who wanted the traditional structure intact. No save locations. - Because gaming can't give the excitement of not dying before you save anymore. Let's fed up checkpoints literally every five minutes, YAY! |
Gold post.
OT: I love Dead Rising 1 and 2. Therefore, I'm not optimistic about them changing everything.







