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Darwinianevolution said:
Even if VR is pretty interesting tech, it's not going to be evolutionary on the videogame field until it becomes as accessible as regular consoles. Now, I'm more interested in its non-gaming uses, imagine going to every museum you want using this, or designing houses with this, or its uses for education... That Ikea app for VR is still more interesting than any VR game yet released.

The resolution is no where near good enough for those other uses. 360 videos aren't very good, your museum experience would be quite bad. Designing houses, same thing, like trying a cad cam program on a C64 with a joystick. It would be good for visualizing projects rendered in real time. Education very limited, again video doesn't look very good and reading text is not comfortable in the current headsets.

It works for games as they're rendered in real time which helps with depth perception and perceived detail. But sure, the more apps for it, the better.

I wonder what people consider real games? The biggest argument I keep hearing is that the games are just gimmicks or 5 minute experiences. Perhaps the biggest issue is the lack of reviews and exposure of VR games. Or perhaps anything that isn't an AAA 60 hour rpg or realistic looking online shooter is just a gimmick :)