S.T.A.G.E. said:
You're not an idiot and I never suggested such. An easy option for Dark Souls...makes it no longer dark souls . For me the game is challenging...actually very challenging. I hadnt had my rear whipped like that since first playing the Witcher 2. The point of this game is for you to die numerous times. Its not about elitism. Its about accepting the diversity of certai n types of games. I was introduced to dark souls because my friend couldnt beat it and gave it to me out of frustration. Just saying. The primacy concept of the game is to play it and survive it the way its meant to be played. Thats all I am saying. Its not about elitism, but rather more for more headstrong gamers who like to push their limits. I have no issues with devs putting easy modes in most games. The majority of the market is casual, but this game was not made for casuals. |
I will consider as you didn't had the intention. But when you insist that someone doesn't understand you are basically calling them an idiot for not being able to understand you. The right way would be "perhaps I'm explaining it right so that you see how I see". And I say that because I do understand what you are saying and I just disagree. GT games have the platinum time goal, those are for the real hardcore (even more on the S-license) but for some getting even Silver is already an almost impossible challenge. And that is what I'm trying to show you. Yes the point of Dark Souls is to make you die a lot and suffer. But my point is that for you that point is the current difficult level (maybe a little higher or lower would be the ideal limit for you), but for someone less able (because there is difference in hability, even after playing 650 hours of GT5 I wasn't able to clear all the S times, miss something between 20-50% and I'm pretty sure I wouldn't ever get the platinum on Vettel challenge or doing the timelap for Nurburgring. For me that is almost an impossible barrier that probably even after doubling my playtime I wouldn't be able to surpass.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







