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binary solo said:
WagnerPaiva said:
If we could get a navigator controler along with the PSMOVE for better controls PSVR would be the king of the Hill, I can see it.

 

They need to make a PSmove2 with better tech and more precision. I think it's wrong of them to double down on old motion-control tech. PS4 camera is a much better device than PSeye for PS3 so a better motion control handset should be doable.

When you set it up right it works well enough. This first version shows how much they did to make it somewhat affordable. Considering their previous static headset, HMZ-T3W with twin 720p Oled screens still is about $1500, $400 is damn good for a 1080p RGB OLED VR headset.

Re-using old tech lowered the entry level a bit further, although retailers quickly jacked up the price for move controllers packs. If the price started at $700 with new sensors and controllers included it would start off even slower. The camera also tracks the standard DS4 controllers, which would not work with a different tracking solution.

Hopefully the psvr ball will keep rolling, as the high entry price and system requirements seems to have stalled Vive and OR adoption. At least the tech in psvr is old hat, simple, easy to reduce manufacturing costs over time. The breakout box kinda sucks yet they were right to include the social screen.

Despite all the little inconveniences and what could have been better, it already is an amazing experience. Well worth waiting 20 years for. 
Perhaps Sony will do one more revision of the pro for VR, bundle with the headset that plugs directly into the pro. Pro $100 price cut, Head set $100 price cut, breakout box integrated could absorb the cost of the camera, $600 without move. Buy move bundle separately (most games don't need it)