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xl-klaudkil said:
Veknoid_Outcast said:
Well, I'd argue first party software has never been Sony's strength. It's made its name by creating an environment attractive to third parties. Same for Microsoft.

Since neither Sony nor Microsoft have a lot of talent in their first party studios they're both dependent on the quality of games from Activision, EA, Ubisoft, Take Two, etc. Those big-name games have been getting worse over the last ten years so both ecosystems suffer as a result.

Nintendo, with its amazing first party content, is somewhat shielded from that problem.

The problem unique to Sony is that it's made cinematic and experimental games its focus over the past two generations, which tend to have low replay value and/or shallow gameplay.

So I agree that Sony has entered a decadent period, but so too has the entire industry.

Your joking  right? 

Has to be.

Talent may be the wrong word. I'm sure the folks at Guerrilla, Bend, Media Molecule, and Naughty Dog are talented at what they do, whether programming or art design or whatever.

But in my opinion Sony's first party offerings have been in decline since the PS2/early PS3 days. I look at Sony's games since 2009 and I see a whole lot of mediocrity. There are a lot of pretty-looking and experimental games, yes, but not a lot of great ones. There are exceptions, of course: The Last of Us, Gravity Rush, Wipeout 2048. But in general I'd say PlayStation systems in 2016 are best used for third-party-developed games, whether multiplat or exclusive.