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KBG29 said:

On HDR on PS4. It absolutly works on the base unit. It just displays the game at the oginal resolution with HDR implemented. I set the HDR and Deep Color to Automatic, and my Z9D switches to HDR mode when firing up any game that supports it. As far as quality, the colors are amazing, but the low resolution definitly shows up. I would say, OG PS4 with HDR beats PS4 Pro 4K, and PS4 Pro 4K + HDR is miles ahead of both. HDR is by far the biggest most impressive new tech in flat display tech. Without HDR, the ability to really diplay detail is not possible, and without that extra detail available, higher resolutions don't really shine the way they should. 

Thanks for the info! When I upgrade my living room tv I'm not looking for anything over 55" and since the couch isn't very close I'll keep the base ps4 with HDR for there. I've looked over some more differences in Infamous First light, switching back and forth on my projector at 92". Yes, it does look better in motion on pro, mainly due to reduced aliasing, or really only due to reduced aliasing differences between frames. Less edge shimmer. Good for those who are sensitive for that yet I was expecting more along the line of seeing that clarity when you go from upscaled to native content, diminishing returns with downsampling. (Except if the base ps4 can't hold native 1080p, then pro would ofcourse give that extra clarity)

Some more screens.

Bedspread and floors are slightly sharper on the pro (at best graphics, full RGB 1080p) PS4 first, then PRO


Link to 4K version http://i.imgur.com/v8J6MRk.jpg (imgur converts the 9MB png to jpg :/)

Aliasing is still an issue on the Pro, although half as much as on the ps4, PS4 on top again


Link to 4k version (compressed) http://i.imgur.com/PXyS7gK.jpg

Difference in motion is bigger than looking at stills, temporal anti aliasing works much better on the pro.
Difference in PSVR trumps all imo, that does have that feeling a veil has been lifted in for example Robinson: The Journey.

Going to 4K without higher res textures has limited results. But I believe you that HDR makes all the difference. Which is what's a bit disappointing with Robinson: The Journey. Sure PSVR can't produce high brightness for HDR, but plenty titles have proper black level. It's an OLED screen after all which can do inky blacks in the headset. For some reason Crytek's engine bottoms out at dark grey, no black. The whites also don't seem to have that dazzling impact as in Rez Infinite. It's a lovely looking game, yet for color range it's not Crytek's best effort.


Btw, 2 ps4's, why isn't that better supported. Not only cloud saves need to be improved, why can't I log in on the primary and 1 secondary console at the same time. Annoying blue screen of login death every time I turn the other one on. And why can't I see stored screenshots made with a different account, or have to restart a game to load the save from another profile. Multiple profiles is bloody annoying. Plus I already got the message on my secondary ps4 that Infamous First light would exit in 15 minutes since authentication failed, while I was logged into my ps+ account, wtf.

Now how do I transfer my Minecraft saves to my kids accounts so they don't blue screen log me out to play...