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Slimebeast said:
shio said:
Slimebeast said:
lol, all Nintento-fans in this thread...

Shaga-Yiki-Moto-San.

I can't name drop, but:

1. The designer of Oblivion /Bethesda
2. The designer of Morrowind /Bethesda
3. The designer of Zelda ocrina

Ironically, I would put the Designer of Oblivion in my list of worst game designers.

Huh? Silly you. Why?

Btw, the designer was Ken Rolston, a veteran and a legend. He is actually so incredible that instead of retirement he was recruited by Big Huge games for their MMORPG project.

Anyway, why is Oblivion design bad?

1. Virtually no consequences of substance for in-game actions. A terrible thing to do in an open RPG. It removes incentive to watch what you're doing and instead just try to collect as much as possible.

2. No story worth mentioning.

3. Auto-balancing creatures=teh suck. I want to earn my way into an area by getting smarter and better, not by simply walking farther across the game map.

4. The game was incredibly boring until people modded it into something worth playing (what I'm hoping for with Fallout 3, too).




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