By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ReimTime said:

Seeing a lot of good pointsbeing made, which is great!

 

pokoko said:

There is no reason to just focus on games from Activision and EA.  Tons of other stuff is being made and smaller studios are finding plenty of success.

Sometimes I forget that Rocket League was an indie. That game has seen major success and is now a semi-popular esport with some fairly decent prize pools!

*edit* I forgot to add that I agree with the rest of your post

Veknoid_Outcast said:

I also think it has a lot to do with technology, Reim.

I believe strongly that constraints actually boost creativity. That's why you see so many great games from Nintendo and indie developers. They're operating under (sometimes self-imposed) restrictions in terms of power and budget. Then you look at games built with blank checks and you see a creatively bankrupt experience.

This is a generalization of course. Gears of War 4 and Infinite Warfare are two of the finest games of the gen, and they cost a fortune.

But I think as technology has advanced over the past two generations it's made studios lazier, less imaginative, and much less open to risk-taking.

Sony and Microsoft don't seem to get it. With Scorpio and Pro, they're actually doubling down on power.

Yea I agree. If you put a lot of money into a product, you'd be more likely to take the safest route. There's something to be said about having little to lose. The thing is, gaming technology needs to be progressive in order to keep pace with the techonological world around it.

But there are definitely diminishing returns. Publishers keep throwing money at games and sell us on the latest in 4K tech, but is it making games noticeably better? For me, game design peaked during the 4th, 5th, and 6th gens. It's been going downhill steadily since 2006, and I blame it squarely on the movement toward the cinematic in games, which has been facilitated by HD.