Is this your opinion OP? It's unclear if you are copy pasting or if you wrote that yourself.
Anyways, the issue i have is that this has nothing to do with Playstation alone. Microsoft is just as responsible as are the critics/reviewers.
Aside from that, i agree. Reviewers backed publishers and developers into a corner added to the risk of developing AAA games. Critics like to be overly critic and finding flaws to blow out of proportion. This leads to a loss in sales.
So publishers end up focusing on the genres that give them garantee's.
So, nowadays we got only a few genres: Shooter, RPG, adventure/open world, or a mix of the three. Theres sports games and a few racing games, but that's it. Even the RPG genre has really been taken over by the shooter and action/adventure tropes.
But let's not fool ourselves, the problem comes full circle. Consumers want better information from critics, critics try to be impartial and only objectively review an electronics poduct rather than an entertainment one. Graphics gain preference as they can objectively be judged, manufacturers use more powerful machines for better and prettier graphics. The price of game production rises. With more risks, more garantee's are needed for the publisher. Originality and innovation get snuffed out, gameplay takes a secondary role, sure-fire genres are adopted.
Is the problem on consumers? No, critics were the ones that forgot what service they were providing.







