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Ariakon said:
Solid-Stark said:

Yeah it looks like unless the game is sub 1080p, the Pro offers small gains, if noticable. Looks like the console is worth it if you have the 4K TV.

Check this out (watch atleast in 1440p):

 

That has not been my experience at all. The Last of Us isn't a particularly great example, as that is one of the least significant upgrades, but Titanfall 2, Shadow of Mordor, Uncharted, Infinite Warfare + Modern Warfare Remastered, Battlefield 1, Bound, Firewatch and Ratchet all have much better image quality, in my experience. Granted, not everyone is as sensitive to aliasing and sharpness, but there is a definite boost in most patched titles. 

I can't see much of a difference in the screenshots I made of Ratchet. The gains come more from temporal stability. The image looks more stable as the anti aliasing works better accross multiple frames, less flicker from fences appearing for example. You can't really capture that in screenshots or compressed video. Yet although my screenshots of The last of Us are pretty much identical, there is a noticeable although slight boost while playing it.

The gains for PSVR are much bigger though. See my post of page 9. Even in the lossy compressed 720p social screen screenshots you can already see a clear difference. Plus I think the upscaling/warping method is better on the pro since even titles without a pro patch look cleaner already. I guess most early psvr titles run at lower resolutions than what the glasses are capable of.

For 1080p the gains are so small I would rather have other improvements, 60fps or higher lod with improved shadows etc. Perfectly anti aliased stair stepped shadows are still ugly.