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KBG29 said:
I still say there is something going on in Driveclub. I don't know if it is the advanced HDMI port, the faster RAM, the SATA3 allowing better texture streaming,or something else in the Pro, but it definitly looks better. If Pro support was not built in and a patch is coming, then I am even more pleased.

Moving on, I bought a HDMI 2.0a/HDCP 2.2 splitter today to see if I can get 4K HDR and Wide Color suppport + VR without pulling cables every time. I will let everyone know if it works out or not tomorrow.

I played Battlefield 1, Call of Duty Infinate War & Modern Warfare, and Knack today. Dissapointingly, non of these titles support HDR. That is something I am absolutly livid about. HDR is the single biggest improvement in games right now, and the fact that non of these titles support it just pisses me off. I really hope that this is not going to be the case going forward, because I bought the HDR TV specifically because HDR was the first display improvement in in a decade that has impressed me, and I thought it was going to be the key feature for PS4 Pro titles.

Now, the titles that do support HDR, NBA 2K, The Last of Us, Uncharted 4, Ratchet and Clank, Infamous SS & FL. These titles are on a whole nother level compaired to what we see from the above titles. Uncharted is absolutly stunning. The bump in res helps define the improvements that HDR brings. However, if you turn off HDR, it is almost impossible to see any difference between the PS4 and PS4 Pro versions of the game.

I really hope that going forward all new PS4 Pro titles will focus on HDR 1st and foremost. Otherwise, this whole thing was almost for nothing. Sure, things load faster. Sure, the OS is snappier, and the web browser is much smoother. But, at the end of the day I wanted this for the games, and right now, not even half of the supported titles are taking advantage of the one feature that can improve the experience.

I notice the improvements to DriveClub too when switching back and forth. Image is a bit more stable and also the dashboard seems a little sharper, it's easier to read the speedometer from the same distance. It could be many things. Not the HDMI port yet there is much more going on before the image reaches the headset. The 60 to 120fps conversion likely benefits from the improved GPU, as well as the scaling engine that transforms the rendered image to the warped image that gets send to the headset. Headtracking might also be slightly snappier making the image more stable. With even faster load times, it's already a noticeable improvement without a pro patch.

I played Tumble again last night on the pro, also no patch yet. However the tracking seemed less temperamental than before. No issues of unwanted image shifts or jittery move controller, as long as I didn't move it out of view or in front of the headset. (Playing on the couch, make sure your drink is not on the arm rest! I tried to place a virtual block in my drink :/)

HDR is more work than a simple resolution patch. Increasing render buffers to 10 bit and balancing the output to a higher contrast takes more time. Hopefully devs see enough benefit in it to give it proper support. Unfortunately it doesn't show in screenshots and proper HDR tv adoption is even lower than 4K tvs. A friend of mine bought an OLED 4K tv last year, doesn't support HDR from the pro :( The tv promoted deep color as HDR at the time, not the real thing. Deep color is just 10/12 bit color, HDR is an extra layer on top of that to boost contrast range.

Hopefully next year HDR matures to a stable format and devs will have had some time to experiment, and perhaps the sdk will have been updated to make adding HDR output easier. I also wonder if Trackmania Turbo is going to be the only native 120fps game on psvr, or if devs will optimize for that option more often. Or at least put out some 90fps games.