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onionberry said:
Lawlight said:
Nothing a patch won't fix. And it's a total of 4 games.

My only concern about this is the future of other games. Cause they are promising supersampling for future games if you're playing at 1080p. let's say that mass effect runs at 1080p on the normal ps4, on the ps4 pro the game is going to require more power to run the game at 1080p because of that feature, that means that developers will need to work more on the optimization, and developers these days are kinda lazy.

If a developer wants to get the most out of the Pro then sure, they'll need to spend additional time optimising (and they should know in advanced if they can do that without secondary issues arising). If they just want a general upgrade though, which i'm sure will be the case for some developers, the workload should be very minimal. 

It's important to remember that the Pro is arguably the most linear console upgrade we've ever seen, to run standard PS4 titles it almost literally turns itself into an actual standard PS4 (the RAM's bandwidth is reduced, the CPU is downclocked, and half the GPU is turned off. Ta-da, a standard PS4). If a developer doesn't wish to make any upgrades, they shouldn't need to do much of anything bar double checking everything works fine.

Personally, i am disappointed by what DF are showing. They aren't major issues (as DF say, in most instances they're small and fleeting), but Sony have a responsibility to their Pro customers to offer them a definitive experience with no compromises, and they're not 100% fulfilling that here. That said, i'd be incredibly surprised if this wasn't just teething problems, i think likely relating to launch deadlines. That doesn't make it okay, and hopefully Sony were lax on their performance policy purely because of the launch deadline, but i don't think there's much need to worry yet.