HappySqurriel said:
I've played FPS games since they were invented on the PC and the best standard-controler set up for any console game is still amazingly clumsy; most FPS games make up for this by keeping as much of the action on a single plane, giving you very generous auto aim, and keeping action at a slow pace (to allow you to aim). From what I have seen, even very poor controlls on Wii first person shooters (like Red Steel) are far better than the best controlls that have ever been produced for a standard-controller. Simply play a game like Metroid Prime 3 and once you've played through the robot city in the sky (which name escapes me at the moment) you will realize that you simply couldn't navigate the zip-lines if you were using a controller because you couldn't aim in time. |
Eh. I've played FPS games since Wolfenstein 3D, and I think that gamepads do a pretty good job with FPS controls. Hell, the first time I played with a mouse in Quake, I was horrible. But after practice, I got good with it. Ditto with gamepad controls. I'm still far from being great with a gamepad, but I'm getting there.
And the controls in Red Steel suck balls. Way more than using a gamepad. It's the first Wii game I ever played, and it was terrible. MP3 does a decent job with FPS controls (but overall I still didn't like it), but IMO, the best FPS controls in a Wii game belong to Medal of Honor Heroes 2 (which I really enjoyed). And I've actually played all those games, so it's not "from what I've seen," it's "from what I've played." And you talk about auto-aiming, but have you played MP3 WITHOUT using the lock-on? It's amazing to me that people can claim that MP3 has the best FPS controls on a console, but fail to notice that it relies heavily on using lock-on for combat.