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walsufnir said:
DonFerrari said:

 

Same place, but still one or more layers above the totally specified code you would use as a Sony 1st party studio on PS3 and now on PS4 and Pro.

But where are these layers specifically? What are they? Where do you think the Xbox DX has more abstraction than the one for Sony and why?

 

Because on the specific case of ND they weren't using any abstraction to code as far as they reported. And if you go back to look at Vulcan the expectation was that it would still be more abstraction than consoles APIs that were more abstraction than directly codding for the HW. And ND were coding for the HW on last gen and possibly this gen as well, which is the explanation we usually see as to why their games perform and look better than other companies.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."