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walsufnir said:
DonFerrari said:

 

But not when you use DX12 as far as I know.

 

As a PC programmer, you are free to do that, too. DX12 gives you the power on driver level access to the GPU. But you have to do a lot of stuff manually, of course. And to refer to the older parts of the discussion, on Xbox One you have a variant of DX12 running but more specialized built to the console hardware itself because you know what's in.

What do you guess where the benefits of DX12, Vulkan/Mantle come/came from?

 

Same place, but still one or more layers above the totally specified code you would use as a Sony 1st party studio on PS3 and now on PS4 and Pro.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."