scydrex said:
I wholeheartedly agree there. If it proves anything, it's that loyalties are fickle in the industry. Franchises like Metal Gear and Final Fantasy were part of Nintendo consoles' libraries years before they became PS-only exclusive. |
There should be no loyalties. What advantages do loyalties make for the industry? I'm not saying disloyalty makes sense: just put your games wherever they'll sell the most. That's a hard lesson for some companies, but most seem to be taking it very well. Rockstar has really benefited by releasing GTA 4 for both systems, obviously, and I think most companies still considering exclusives will take note.
Perhaps the big question should by "Why hasn't Square-Enix learned this lesson with Final Fantasy." Looking at the PS3's installed base and the relative popularity compared to GTA (hint: final fantasy isn't popular compared to GTA), I can't help but wonder if Final Fantasy 13 is a low priority project at Square-Enix at the moment, or if there is a reason they're using a 360-compatible engine (the white engine) for it.
I'm not so sure companies will be happy with the idea that they're getting a great attach rate on a console when they could simply be making shit loads more money with their game on both consoles.