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walsufnir said:
HollyGamer said:

So then why console exist on the first place, if my PC can be optimize using direct x12 ??? 

Well, first of all, Xboxes always had a *variant* of DX - it always was in large compatible but in crucial parts gave more power to the devs while not breaking the usual and well-known development environment.

Second, think for a bit: If it was true that you can't optimize on Xbox, what does that tell you about untapped power on the 360? The system would've been even more powerful than it ever was, only crippled by an API and still managed to outdo the PS3 on numerous games. Do you actually believe that?

PC optimization is a different thing of course but DX12 gives developers way more control than they ever had before, just like Vulkan now also does. Do you think that MS and the OpenGL group invent new APIs just for marketing reasons?

And the question why console if PC can also optimize: Do you think the only reason why consoles exist is because PC games are not optimized because of their "not to metal"-APIs?

1st its true they had many variant "if they have to develope games entire new and exclusives "

2nd it's true they Xbox 360 can be optimize but it's not close to the metal and it's shows on why PS3 games on last gen showes it better on exclusives and better on their second update (few years before ps4 release) 

3rd MS invest direct x12 because windows use direct x12 and vulcan as well (futyre windows will use this ) 

4rth The reason Console exist ofcourse not just for the optimization but because of exclusive but for now Xbox games exclusive coming to PC so it beat it's purpose