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From what i understand this borders on to being hypothetical in a practical sense. if a game could work with 100% 16-bit floating point ops then it would essentially be 8.4Tflops, since that is what the GPU is capable off when using 16-bit floats, that's a fact.
What is also a fact tho is that games can't use 16-bit floats all the time, but what is possible is that a developer can optimize and mark variables/operations that are okay in 16-bit which will make the game perform better.
Also, I have to admit that currently it's not clear to me if this is something Sony specific for the Pro or AMD specific. AMD supports 16-bit floats in their Polaris/Vega GPUs, if this simultaneously executing 2 16-bit operations is also part of that then yes, even the Scorpio could have this, if Polaris/Vega don't support it in this way and if it's Sony specific then of course it won't be included in the Scorpio for sure. Only If MS comes up with some form other way of doing it.

And the reason its useless, coz of Sony's guideline to developers. Base PS4, xbox one will hold back many games from utilizing their true Teraflops